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Fallout 4 send companions home
Fallout 4 send companions home












fallout 4 send companions home

With Fallout 4, it’s a full downpour of potential abodes from the get-go, some of which are actual entire settlements, sizable areas comprised of multiple homes for refurbishing. There are ways around encumbrance, but the easiest is building a place of residency so you can swing by between missions to dump gear–or, in my case, dozens of coffee mugs–and restock before heading out once more… for more.Īs mentioned before, previous games from Bethesda lightly sprinkled in bits of housing, letting those playing on PCs add more options via mods. From a logical perspective, sure, it kind of makes sense, though when you begin to scroll through the lists and lists of items in your Pip-Boy in Fallout 4, reality starts to crack in at the edges.

fallout 4 send companions home

The dictionary defines the term as “a burden or impediment,” but we all know it as that age-old Bethesda staple, an annoyance that caps the amount of crap you can carry while still functioning like a solid warrior in terms of running and fast-traveling. Naturally, most of this searching and scouring for safe containers to hold all your Nuka Quantum and Daedric artifacts would be unnecessary if it wasn’t for…encumbrance. I was, more or less, squatting and creating my own set of secret caches for somebody else to find. I remember finding “unowned safe spots” in Fallout: New Vegas, like Victor’s shack in Goodsprings, to store some of my heavier gear without fear of losing it permanently. In previous Bethesda open-world games, having a home was either something to figure out on your own or work towards via downloadable content as some non-essential side activity, though when I did the latter in The Elder Scrolls V: Skyrim‘s Hearthfire DLC it was after I had finished the main plot missions and completed the majority of things a Dragonborn dreams of doing, thus feeling ultimately unrewarding plus, it was beyond repetitive.

fallout 4 send companions home

You know, built some turrets and a fancy chair for that drug-loving Mama Murphy.

fallout 4 send companions home

However, I never felt one hundred percent certain that this is where I’d hang my proverbial hat–in reality, my Silver Shroud hat–and thus never stored anything anywhere there and only did the minimal amount of work to make it appear like I was one of the group. At this stage, I’ve put in about 40 hours or so, and home, for most of that, was in Sanctuary, one of the earliest settlements you can come across and begin filling with people and reconstructing. Fallout 4‘s tagline is “Welcome home,” but I’m not exactly sure where that is.














Fallout 4 send companions home